![]() We reached out to the developers behind third-person games with their own unique camera challenges - including Final Fantasy XV, Gravity Rush 2, Abzu, Hitman, and A Hat in Time - to find out. ![]() ![]() How is it these issues haven’t been ironed out over the last two decades? What’s really going on in games that have camera problems? Why is it apparently so difficult to make video game cameras just work? These are the problems that have plagued third-person action games - games in which the camera hovers outside the character’s body rather than peering through the character’s own perspective - since Super Mario 64 popularized 3D games 20 years ago. You can see and feel camera problems in games whenever the view is obstructed by a tree during a crucial moment, or when the perspective flips around the wrong way to show you the opposite of what you’re trying to look at, or when the camera just won’t do what you want no matter how you poke and prod at your controller. ![]() ![]() The camera is the interactive window through which we experience video games the term describes not just our perspective and view of a digital space, but the freedom of or restrictions on how we as players control that viewpoint. ![]()
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